Spyro 2 is the second Spyro title to be brought to the Playstation. It has also been made available on the PSN. The full title is Gateway to Glimmer in Europe, referencing the specific world to which Spyro is first transported.
 The Start of the Story
Spyro starts his adventure in the Dragon World with his colleague Sparx where it is currently raining. Frustrated at this, Spyro and Sparx decide to take the portal to Dragon Shores for a vacation, but unfortunately he is intercepted and directed to another location by The Professor, Hunter the Cheetah and Elora the Faun who are trying to get a Dragon to their world, Avalar, to stop Ripto, who is trying to take over. Spyro is dragged in to help and unable to say no... and this is where the story begins.
You play as Spyro himself, and in order to save the day you must discover and explore three different Homeworlds of Avalar. On the way you will defeat opponents, find stolen treasure, and help friends who are in trouble. After finishing a level, you will collect one of fourteen talismans and return to the home area, where the portals to other realms are found.
Spyro uses a basic life system. Sparx will protect Spyro from several hits, his colour fading from yellow, to blue, to green, until he disappears altogether. When Sparx is unable to protect Spyro, Spyro is vulnerable, and the next injury will result in Spyro's death.
Sparx healthy can be recovered by killing the small creatures which roam around Avalar. These consist of creatures such as sheep, frogs, or ladybirds. When they are killed, they release a butterfly, which is eaten by Sparx. If Sparx has disappeared, then he will magically appear instead of a butterfly.
Every tenth butterfly will be multi-coloured, and result in an extra life. The player does not need to put any effort into capturing these butterflies - when Sparx is close enough, he will begin chasing them automatically, and will always catch them.
These multi-coloured butterflies will also appear trapped in glass bottles throughout the game. Spyro can smash these, and Sparx will catch them. If Sparx is dead, the butterfly will, again, turn into the dragonfly. The player will still gain an extra life.
There is a total of 10,000 gems and 64 orbs to collect within the game. There are also a number of Skill Points available within the game. The player is not told what these are beforehand, although skill points earned are recorded in the guidebook. Each time one is achieved, the player earns an extra life.
- Sequel to kid-friendly adventure game Spyro the Dragon
- New sidequests to complete
- Several Hidden areas to explore.
- Play minigames like hockey, ride a sub, fire cannons and more.
- More then 100 new characters to meet.
- Music by Stewart Copeland who was part of famous band The Police.
- Jump, swim, and fly
- Many new moves
The homeworlds in Spyro 2: Gateway to Glimmer consist of Summer Forest, Autumn Plains, and the Winter Tundra. Each has a number of portals which lead to other levels. These levels all contain specific objectives, which will enable to player to earn Talismans, or, in later levels, Orbs. Orbs can also be earned by completing lesser tasks in each level.
Levels consist of the following;
 Summer Forest
- Glimmer - the world in which Spyro initially begins.
- Idol Springs -
- Colossus -
- Hurricos -
- Sunny Beach -
- Aquaria Towers
- Ocean Speedway
- Crush's Dungeon - this is the first boss fight, which is unlocked by collecting the six talismans available in Summer Forest.
 Autumn Plains
- Skelos Badlands
- Crystal Glacier
- Breeze Harbour - involved in a battle with Zephyr. Spyro helps both sides.
- Zephyr - involved in a battle with Breeze Harbour. Spyro helps both sides.
- Fracture Hills
- Magma Cove
- Shady Oasis
- Metro Speedway
- Icy Speedway
- Gulp's Overlook - this is the second boss fight, and is unlocked by collecting all fourteen talismans available in the game.
 Winter Tundra
These levels do not have talismans - instead, they offer orbs as the final prize.